ACE3/documentation/feature/overheating.md
Dharma Bellamkonda 1227d6e3fb Create missing documentation placeholders
Creates placeholder documentation for modules which did not previously
have any. If a module had the same name and apparent purpose as a module
from AGM, AGM's documentation was imported into the placeholder.

These documentation are useful to users for explaining what ACE3
changes. They are also useful to community admins who want to create a
custom distribution of ACE3 and need to know which modules to disable.

The documentation needs to be significantly fleshed out before it's
ready for public consumption, but this should be a helpful start.
2015-05-12 18:28:18 -06:00

809 B

layout title group parent
wiki Overheating feature wiki

Overview

Weapon Jamming

Adds a propability to jam a weapon when firing. Jams can be cleared by reloading or by using the clear jam-key.

Temperature simulation

Introduces weapon temperature simulation depending on weapon and bullet mass. Hot weapons are more prone to jamming. Depending on weapon type the accuracy and in extreme cases the muzzle velocity might be reduced on high temperatues. Adds smoke puff and heat refraction effects to indicate this.

Spare barrels

Adds the ability to changes barrels on machine guns to compensate for those effects.

Usage

To clear a jammed weapon, press Shift+R.

needs documentation on swapping barrels

Dependencies

List of modules that must be present for this module to work.