ACE3/documentation/feature/overheating.md
Dharma Bellamkonda 1227d6e3fb Create missing documentation placeholders
Creates placeholder documentation for modules which did not previously
have any. If a module had the same name and apparent purpose as a module
from AGM, AGM's documentation was imported into the placeholder.

These documentation are useful to users for explaining what ACE3
changes. They are also useful to community admins who want to create a
custom distribution of ACE3 and need to know which modules to disable.

The documentation needs to be significantly fleshed out before it's
ready for public consumption, but this should be a helpful start.
2015-05-12 18:28:18 -06:00

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Markdown

---
layout: wiki
title: Overheating
group: feature
parent: wiki
---
# Overview
## Weapon Jamming
Adds a propability to jam a weapon when firing. Jams can be cleared by
reloading or by using the clear jam-key.
## Temperature simulation
Introduces weapon temperature simulation depending on weapon and bullet
mass. Hot weapons are more prone to jamming. Depending on weapon type
the accuracy and in extreme cases the muzzle velocity might be reduced
on high temperatues. Adds smoke puff and heat refraction effects to
indicate this.
## Spare barrels
Adds the ability to changes barrels on machine guns to compensate for those
effects.
# Usage
To clear a jammed weapon, press Shift+R.
*needs documentation on swapping barrels*
# Dependencies
List of modules that must be present for this module to work.