mirror of
https://github.com/acemod/ACE3.git
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4466f9e785
* Move litter to `treatment` * Move eden object attributes to `treatment` * Move treatment items to `treatment` * Move bodybag handling to `treatment` * Move state conditions to `statemachine` * Move radio addon handling to `feedback` * Move medical macros to `engine` * Move medical extension to `damage` * Fix texture and material paths after move * Remove duplicate medical menu config * Remove old faction class * Remove a bunch of old code
23 lines
376 B
Plaintext
23 lines
376 B
Plaintext
ambient[]={1,1,1,0};
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diffuse[]={1,1,1,0};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,0};
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specular[]={0.5,0.5,0.5,0};
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specularPower=11.6;
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renderFlags[]=
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{
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"NoAlphaWrite"
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};
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PixelShaderID="Glass";
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VertexShaderID="Glass";
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class Stage1
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{
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texture="#(argb,8,8,3)color(1,1,1,0.9)";
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uvSource="none";
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};
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class Stage2
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{
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texture="a3\data_f\env_chrome_co.paa";
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uvSource="none";
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};
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