ACE3/addons/medical_treatment/data/surgical_kit_metal.rvmat
SilentSpike 4466f9e785
Strip medical component (#6442)
* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00

23 lines
376 B
Plaintext

ambient[]={1,1,1,0};
diffuse[]={1,1,1,0};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.5,0.5,0.5,0};
specularPower=11.6;
renderFlags[]=
{
"NoAlphaWrite"
};
PixelShaderID="Glass";
VertexShaderID="Glass";
class Stage1
{
texture="#(argb,8,8,3)color(1,1,1,0.9)";
uvSource="none";
};
class Stage2
{
texture="a3\data_f\env_chrome_co.paa";
uvSource="none";
};