.. |
functions
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Fix undefined variable in reload checkAmmo function (#7223)
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2019-10-04 19:13:14 -05:00 |
$PBOPREFIX$
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ACE_Settings.hpp
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Add category for laserpointer and reload settings (#5879)
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2017-12-10 14:57:17 -06:00 |
ACE_UI.hpp
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Fix ammo count hidden in UAVs (#5222)
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2017-05-31 08:39:32 -05:00 |
CfgActions.hpp
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Show Loaded Ammo for static weapons
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2015-04-21 19:35:04 -05:00 |
CfgEventHandlers.hpp
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Cleanup spacing on call COMPILE_FILE
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2019-02-14 12:43:02 -06:00 |
CfgMagazines.hpp
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Add ACE_isBelt for DLC/Expansion magazines
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2016-08-14 13:35:00 -05:00 |
CfgVehicles.hpp
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Adds Crew Served Static Weapons (#5652)
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2019-06-07 23:47:39 -05:00 |
config.cpp
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remove deprecated code for 3.8.0 (#4457)
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2016-09-24 22:31:10 +02:00 |
README.md
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Add remaining READMEs, add helper script
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2015-01-26 14:34:48 +01:00 |
script_component.hpp
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convert log macros to cba versions (#4282)
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2016-10-02 12:55:31 +02:00 |
stringtable.xml
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Update Japanese translation (#5891)
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2017-12-12 17:17:51 +01:00 |
XEH_postInit.sqf
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Adds Crew Served Static Weapons (#5652)
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2019-06-07 23:47:39 -05:00 |
XEH_preInit.sqf
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Add dev macro to quickly recompile functions (#4699)
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2016-11-23 13:35:25 -06:00 |
XEH_PREP.hpp
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Linkingbelt refactoring (#5213)
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2017-05-29 13:49:21 -05:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |