ACE3/addons/yardage450
Nicolás Badano ab6fc8efca Laser guidance for all designators (#3308)
* Fix laser and missileguidance over water

* Return a normalized vector in EFUNC(common,getTurretDirection)

* Make laser dispersion simulation optional, default off

* Prototype for ace_laser_designate

* Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate

* Simplify laser into one module

Rewrite large parts of laser
Merge laser_designate
Delete lase_selfDesignate

* Cleanup missile guidance

* Headers, fix laser over water

* Cleanup

* Test

* Change setting to scalar, more cleanup

* Add seeker debug drawing
2016-10-08 12:55:30 +02:00
..
data Ported the ACE2 Yardage 450 laser rangefinder 2015-06-03 16:26:30 +02:00
functions Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
UI Ported the ACE2 Yardage 450 laser rangefinder 2015-06-03 16:26:30 +02:00
$PBOPREFIX$ Ported the ACE2 Yardage 450 laser rangefinder 2015-06-03 16:26:30 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Macroize all stringtables 2015-06-05 21:02:24 -05:00
CfgWeapons.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
initKeybinds.sqf Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscTitles.hpp Ported the ACE2 Yardage 450 laser rangefinder 2015-06-03 16:26:30 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml translate yardage450 2016-09-28 01:26:50 +09:00
XEH_postInit.sqf Ported the ACE2 Yardage 450 laser rangefinder 2015-06-03 16:26:30 +02:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_yardage450

Adds the Bushnell Yardage Pro Sport 450 Laser Rangefinder.

Maintainers

The people responsible for merging changes to this component or answering potential questions.