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- Store only one compiled menu per class - Actions added through apis for invidual objects stored on the object separately - Replaced the concept of uids by paths. This allows adding/removing actions inside other actions loaded from config seamlessly. - Temporarily removed caching of nearby actions (probe). We may go back to that if needed pretty easily. This allows the player to move freely with the interaction menu opened. |
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.. | ||
functions | ||
$PBOPREFIX$ | ||
CfgEventHandlers.hpp | ||
config.cpp | ||
script_component.hpp | ||
XEH_clientInit.sqf | ||
XEH_preInit.sqf |