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- Store only one compiled menu per class - Actions added through apis for invidual objects stored on the object separately - Replaced the concept of uids by paths. This allows adding/removing actions inside other actions loaded from config seamlessly. - Temporarily removed caching of nearby actions (probe). We may go back to that if needed pretty easily. This allows the player to move freely with the interaction menu opened. |
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.. | ||
fnc_addAction.sqf | ||
fnc_compileMenu.sqf | ||
fnc_compileMenuSelfAction.sqf | ||
fnc_keyDown.sqf | ||
fnc_keyDownSelfAction.sqf | ||
fnc_keyUp.sqf | ||
fnc_keyUpSelfAction.sqf | ||
fnc_removeAction.sqf | ||
fnc_render.sqf | ||
fnc_renderIcon.sqf | ||
fnc_renderMenu.sqf | ||
fnc_rotateVectLine.sqf | ||
fnc_rotateVectLineGetMap.sqf | ||
fnc_updateVecLineMap.sqf | ||
script_component.hpp |