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310710b6e2
- Store only one compiled menu per class - Actions added through apis for invidual objects stored on the object separately - Replaced the concept of uids by paths. This allows adding/removing actions inside other actions loaded from config seamlessly. - Temporarily removed caching of nearby actions (probe). We may go back to that if needed pretty easily. This allows the player to move freely with the interaction menu opened.
28 lines
678 B
Plaintext
28 lines
678 B
Plaintext
/*
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* Author: commy2, NouberNou and CAA-Picard
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* Remove an action from an object
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*
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* Argument:
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* 0: Object the action is assigned to <OBJECT>
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* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
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* 2: Full path of the action to remove <ARRAY>
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*
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* Return value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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EXPLODE_2_PVT(_this,_object,_fullPath);
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private ["_varName","_actions"];
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_varName = [QGVAR(actions),QGVAR(selfActions)] select _typeNum;
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_actions = _object getVariable [_varName, []];
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{
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if ((_x select 8) isEqualTo _fullPath) exitWith {
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_actions deleteAt _forEachIndex;
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};
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} forEach _actions;
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