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fnc_addActionToClass.sqf
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Switching nicknames
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2015-03-24 01:18:00 -03:00 |
fnc_addActionToObject.sqf
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Minor Header Correction
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2015-03-28 19:08:25 -05:00 |
fnc_addHouseActions.sqf
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Stagger creating actions over time
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2015-04-15 00:13:23 -05:00 |
fnc_collectActiveActionTree.sqf
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Allow to dynamically modify actions at runtime. An optional code entry called modifierFunction can be added. That code is called before evaluating the action, allowing to dynamically change the actions name, icon, etc
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2015-04-16 23:53:54 -03:00 |
fnc_compileMenu.sqf
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Allow positions for actions to be computed dynamically. Also leverage that for the position of the "Weapon" action, instead of hard coding an exception for that.
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2015-05-01 01:56:39 -03:00 |
fnc_compileMenuSelfAction.sqf
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Allow positions for actions to be computed dynamically. Also leverage that for the position of the "Weapon" action, instead of hard coding an exception for that.
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2015-05-01 01:56:39 -03:00 |
fnc_createAction.sqf
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Allow positions for actions to be computed dynamically. Also leverage that for the position of the "Weapon" action, instead of hard coding an exception for that.
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2015-05-01 01:56:39 -03:00 |
fnc_ctrlSetParsedTextCached.sqf
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fix broken parse text cache in some cases
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2015-04-26 19:33:08 +02:00 |
fnc_findActionNode.sqf
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#828 - Private Variables for Interact Menu
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2015-04-29 01:26:13 -05:00 |
fnc_handlePlayerChanged.sqf
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handle cursor mode
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2015-04-30 21:00:30 +02:00 |
fnc_isSubPath.sqf
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Switching nicknames
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2015-03-24 01:18:00 -03:00 |
fnc_keyDown.sqf
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handle cursor mode
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2015-04-30 21:00:30 +02:00 |
fnc_keyUp.sqf
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add option to only use action when clicking
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2015-04-25 08:23:54 +02:00 |
fnc_removeActionFromClass.sqf
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#828 - Private Variables for Interact Menu
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2015-04-29 01:26:13 -05:00 |
fnc_removeActionFromObject.sqf
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Switching nicknames
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2015-03-24 01:18:00 -03:00 |
fnc_render.sqf
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#828 - Private Variables for Interact Menu
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2015-04-29 01:26:13 -05:00 |
fnc_renderActionPoints.sqf
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#828 - Private Variables for Interact Menu
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2015-04-29 01:26:13 -05:00 |
fnc_renderBaseMenu.sqf
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Allow positions for actions to be computed dynamically. Also leverage that for the position of the "Weapon" action, instead of hard coding an exception for that.
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2015-05-01 01:56:39 -03:00 |
fnc_renderIcon.sqf
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Stylistic changes
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2015-05-01 00:32:16 -03:00 |
fnc_renderMenu.sqf
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Stylistic changes
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2015-05-01 00:32:16 -03:00 |
fnc_renderSelector.sqf
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Stylistic changes
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2015-05-01 00:32:16 -03:00 |
fnc_setupTextColors.sqf
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Handle Scaling
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2015-04-30 14:07:19 -05:00 |
fnc_splitPath.sqf
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#828 - Private Variables for Interact Menu
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2015-04-29 01:26:13 -05:00 |
script_component.hpp
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Initial nou menu commit.
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2015-01-18 10:38:27 -08:00 |