ACE3/addons/map
2016-06-03 22:39:43 +01:00
..
functions manual merge 2016-05-30 21:14:34 +02:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
ACE_Settings.hpp Fix Capitalization of ACE Settings classes. (#3627) 2016-05-07 22:14:56 +02:00
CfgAmmo.hpp ace_map: More realistic flashlight glow + minor fix (#3824) 2016-05-27 19:16:15 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgLights.hpp ace_map: More realistic flashlight glow + minor fix (#3824) 2016-05-27 19:16:15 +02:00
CfgMarkers.hpp Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
CfgSounds.hpp Fix attempt. 2015-08-11 10:49:39 -07:00
CfgVehicles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
config.cpp Update common event names to meet new standard 2016-06-03 22:39:43 +01:00
Effects.hpp ace_map: More realistic flashlight glow + minor fix (#3824) 2016-05-27 19:16:15 +02:00
MapControls.hpp Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
MapTweaks.hpp Replace Purista with Roboto - everywhere, close #3401 2016-02-24 15:06:27 +01:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Tweaked & added translations 2016-02-28 14:48:04 +01:00
XEH_postInitClient.sqf Merge branch 'master' into cbaEventSystem 2016-05-31 22:36:08 +02:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_map

Various tweaks to the in-game map, including:

  • Better map styling (countours, legend, hiding bushes and trees, etc).
  • Max zoom level (optional)
  • Map shaking while walking (optional)
  • Map illumination (optional)
  • Blue Force Tracker (optional)

Maintainers

The people responsible for merging changes to this component or answering potential questions.