ACE3/addons/laser_selfdesignate
2016-06-20 19:25:58 +02:00
..
functions Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00
$PBOPREFIX$ wops... corrected wrong path 2015-05-20 23:44:50 +02:00
CfgEventhandlers.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
CfgVehicles.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
CfgWeapons.hpp Completely restore the Comanche's DAGRs to vanilla. Close #3671 2016-06-19 18:26:09 -03:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Added beautified component names 2016-06-20 11:44:36 +02:00
stringtable.xml Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00
XEH_post_init.sqf Normalize to LF line endings 2016-05-30 18:37:03 +02:00
XEH_pre_init.sqf Normalize to LF line endings 2016-05-30 18:37:03 +02:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_laser_selfdesignate

Allows gunners to lase their own targets.

Maintainers

The people responsible for merging changes to this component or answering potential questions.