ACE3/addons/laser
Brandon Danyluk 10c2019818 change back
2021-10-15 22:02:39 -06:00
..
functions fix bug in laser 2021-10-15 21:47:15 -06:00
$PBOPREFIX$ PBOPREFIX fixes. 2015-01-11 17:28:39 -08:00
ACE_Settings.hpp General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
CfgEventhandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgVehicles.hpp Handle laser targets from non-primaryGunner turrets (#5507) 2017-09-15 17:31:31 -05:00
CfgWeapons.hpp General - Format config class defines to coding guidelines (+tool) (#8520) 2021-10-15 13:47:05 -05:00
config.cpp Move the hellfire hud to the laser module (#5503) 2017-09-16 14:24:43 -05:00
initKeybinds.sqf Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
initSettings.sqf General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
RscInGameUI.hpp General - Format config class defines to coding guidelines (+tool) (#8520) 2021-10-15 13:47:05 -05:00
RscTitles.hpp Move the hellfire hud to the laser module (#5503) 2017-09-16 14:24:43 -05:00
script_component.hpp small changes 2021-10-15 21:35:25 -06:00
stringtable.xml Turkish Language Update (#7690) 2020-05-09 12:26:27 -05:00
XEH_postInit.sqf General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
XEH_preInit.sqf change back 2021-10-15 22:02:39 -06:00
XEH_PREP.hpp Move the hellfire hud to the laser module (#5503) 2017-09-16 14:24:43 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_laser

Contains various functions necessary for the realistic portrayal of laser mechanics in other components.