ACE3/addons/javelin
Harakhti 1b60a335a5 Translation: J to M
I feel burned out. This was very specifically long and tedious.
2015-04-13 23:03:09 +02:00
..
data Resave reticle_titan in objectBuilder 2015-04-12 17:14:30 -05:00
functions Remove debug. 2015-04-12 16:19:18 -07:00
$PBOPREFIX$ re-path. Wtf safezones. 2015-04-11 10:56:58 -07:00
CfgEventhandlers.hpp rename wep_javelin to javelin 2015-04-11 10:44:13 -07:00
CfgSounds.hpp rename wep_javelin to javelin 2015-04-11 10:44:13 -07:00
CfgWeapons.hpp Changed: no-crosshair reticle for Titan by BlackPixxel 2015-04-12 14:05:12 -07:00
config.cpp Working javelin targeting and gating. Still has red center target optic because I cant do optic p3d's. TODO: We need an optic p3d. 2015-04-11 13:37:55 -07:00
initKeybinds.sqf Javelin Localiztion 2015-04-12 22:45:55 -05:00
README.md readme, authors. 2015-04-11 13:39:16 -07:00
RscInGameUI.hpp Fixed: Javelin CLU UI should have been a PFH not a draw. Migrated. Closes #531 2015-04-12 16:18:39 -07:00
script_component.hpp Target gating implemented. 2015-04-11 11:17:34 -07:00
stringtable.xml Translation: J to M 2015-04-13 23:03:09 +02:00
XEH_clientInit.sqf Don't do client stuff on dedicated. 2015-04-12 22:44:19 -05:00
XEH_post_init.sqf rename wep_javelin to javelin 2015-04-11 10:44:13 -07:00
XEH_pre_init.sqf rename wep_javelin to javelin 2015-04-11 10:44:13 -07:00

ace_javelin

Adds the Javelin AT launcher.

Maintainers

The people responsible for merging changes to this component or answering potential questions.