ACE3/addons/weather
2015-08-08 14:51:37 +02:00
..
functions Updated wind indicator to use head direction instead of player direction. Fixes #1892. 2015-08-02 03:29:53 +02:00
UI Added ace/module settings for ace_weather: 2015-04-27 12:28:56 +02:00
$PBOPREFIX$ weather: initial port of ACE2 features. variables names changed to use macros. 2015-01-20 20:18:40 -03:00
ACE_Settings.hpp Switch to some already translated CSTRINGs 2015-08-03 15:52:35 -05:00
CfgEventhandlers.hpp Added global variables (syncRain, syncWind, syncMisc) which give some control over the weather module: 2015-04-24 10:03:48 +02:00
CfgVehicles.hpp Applied ESTRING and ECSTRING macros 2015-05-27 22:04:41 +02:00
CfgWorlds.hpp Continued work on the new wind system: 2015-04-21 20:20:05 +02:00
config.cpp Fix circular dependency - ModuleDescription 2015-05-30 00:31:07 -05:00
README.md New weather module readme/feature description. 2015-05-31 17:39:24 +02:00
RscTitles.hpp Move wind info display to weather 2015-04-06 00:02:34 -03:00
script_component.hpp Fixed clashing MACRO names 2015-05-16 21:10:34 +02:00
stringtable.xml Translation to Brazilian Portuguese (PT-BR) 2015-06-27 15:48:39 -03:00
XEH_postInit.sqf Introduced ACE_Rain 2015-06-07 18:57:16 +02:00
XEH_postServerInit.sqf Capitalization for macro CBA_fnc_addPerFrameHandler 2015-08-04 02:34:38 -05:00
XEH_preInit.sqf Implemented Density Altitude calculation 2015-06-01 16:09:35 +02:00

ace_weather

This module simulates realistic weather effects, according to the geographical location of the map, the date and time. It also ensures that all players experience the same weather effects.

Maintainers

The people responsible for merging changes to this component or answering potential questions.