ACE3/addons/explosives/functions
PabstMirror 253614d442 Explosives: cancel placement when opening interact
"zoomtemp" doesn't work for me, so this gives an additional way to
cancel.  It was also possible to start planting multiple explosives.
made a small change to make QGVAR(PlantingExplosive) always reset
2015-04-09 14:48:27 -05:00
..
fnc_addCellphoneIED.sqf Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
fnc_addClacker.sqf Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
fnc_addDetonateActions.sqf Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
fnc_addExplosiveActions.sqf Renamed functions to be more inline with their purpose. 2015-04-01 19:09:19 +02:00
fnc_addToSpeedDial.sqf Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
fnc_addTransmitterActions.sqf Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
fnc_addTriggerActions.sqf Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
fnc_canDefuse.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_canDetonate.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_defuseExplosive.sqf Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
fnc_detonateExplosive.sqf Merge branch 'master' into tabCleanup 2015-04-07 15:00:56 -03:00
fnc_dialingPhone.sqf Switch everything to use modelToWorldVisual instead of modelToWorld. 2015-04-03 15:26:27 -07:00
fnc_dialPhone.sqf Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
fnc_getDetonators.sqf Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
fnc_getPlacedExplosives.sqf Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
fnc_getSpeedDialExplosive.sqf Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
fnc_handleScrollWheel.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_hasExplosives.sqf Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
fnc_hasPlacedExplosives.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_module.sqf Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
fnc_onLanded.sqf Explosives: cancel placement when opening interact 2015-04-09 14:48:27 -05:00
fnc_openTimerSetUI.sqf Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
fnc_place_Approve.sqf Explosives: cancel placement when opening interact 2015-04-09 14:48:27 -05:00
fnc_place_Cancel.sqf Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
fnc_placeExplosive.sqf Merge branch 'master' into explosiveInteraction 2015-04-06 22:30:27 +02:00
fnc_removeFromSpeedDial.sqf Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
fnc_selectTrigger.sqf Made explosives use children action points rather than the listbox at all points. 2015-03-31 23:20:32 +02:00
fnc_setPosition.sqf Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
fnc_setSpeedDial.sqf Fixed various points raised in the PR. 2015-02-19 15:30:01 +02:00
fnc_setupExplosive.sqf Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
fnc_startDefuse.sqf Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
fnc_startTimer.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_triggerType.sqf Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
script_component.hpp Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs. 2015-01-13 23:21:31 +02:00