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711e1fc026
* Fix Magazine Repack underwater - fix #5513 Also prevent common goKneeling function underwater * Fix loading patients underwater - fix #5515 * Fix load object underwater * Fix take nozzle on jerry can underwater * Fix refuel underwater conditions further * Use isTouchingGround, Make refuel semi-compatible reports false if head is out of the water, we want true even if we are not diving * Less interact exceptions duplication * Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround * Fix condition * Support dragging underwater No carrying due to animation timing issues and other misc things * Allow Medical Legs SelfActions underwater * Fix fixPosition function underwater (use getPosATL instead of getPos) * Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well |
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fnc_canCarry.sqf | ||
fnc_canDrag.sqf | ||
fnc_canDrop_carry.sqf | ||
fnc_canDrop.sqf | ||
fnc_carryObject.sqf | ||
fnc_carryObjectPFH.sqf | ||
fnc_dragObject.sqf | ||
fnc_dragObjectPFH.sqf | ||
fnc_dropObject_carry.sqf | ||
fnc_dropObject.sqf | ||
fnc_getWeight.sqf | ||
fnc_handleAnimChanged.sqf | ||
fnc_handleKilled.sqf | ||
fnc_handlePlayerChanged.sqf | ||
fnc_handlePlayerWeaponChanged.sqf | ||
fnc_handleScrollWheel.sqf | ||
fnc_handleUnconscious.sqf | ||
fnc_initObject.sqf | ||
fnc_initPerson.sqf | ||
fnc_isObjectOnObject.sqf | ||
fnc_setCarryable.sqf | ||
fnc_setDraggable.sqf | ||
fnc_startCarry.sqf | ||
fnc_startCarryPFH.sqf | ||
fnc_startDrag.sqf | ||
fnc_startDragPFH.sqf | ||
script_component.hpp |