ACE3/addons/dragging/functions
jonpas 711e1fc026 Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521)
* Fix Magazine Repack underwater - fix #5513
Also prevent common goKneeling function underwater

* Fix loading patients underwater - fix #5515

* Fix load object underwater

* Fix take nozzle on jerry can underwater

* Fix refuel underwater conditions further

* Use isTouchingGround, Make refuel semi-compatible
 reports false if head is out of the water, we want true even if we are not diving

* Less interact exceptions duplication

* Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround

* Fix condition

* Support dragging underwater
No carrying due to animation timing issues and other misc things

* Allow Medical Legs SelfActions underwater

* Fix fixPosition function underwater (use getPosATL instead of getPos)

* Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
2017-10-01 13:38:11 -05:00
..
fnc_canCarry.sqf Don't allow carrying with injured legs 2016-01-28 23:05:55 -06:00
fnc_canDrag.sqf Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521) 2017-10-01 13:38:11 -05:00
fnc_canDrop_carry.sqf Privates / Headers 2016-01-28 12:52:53 -06:00
fnc_canDrop.sqf Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521) 2017-10-01 13:38:11 -05:00
fnc_carryObject.sqf dragging - Don't run animChanged event on all units 2016-08-03 15:35:10 -05:00
fnc_carryObjectPFH.sqf replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
fnc_dragObject.sqf dragging - Don't run animChanged event on all units 2016-08-03 15:35:10 -05:00
fnc_dragObjectPFH.sqf replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
fnc_dropObject_carry.sqf Update common event names to meet new standard 2016-06-04 11:12:56 +01:00
fnc_dropObject.sqf Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521) 2017-10-01 13:38:11 -05:00
fnc_getWeight.sqf Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521) 2017-10-01 13:38:11 -05:00
fnc_handleAnimChanged.sqf Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521) 2017-10-01 13:38:11 -05:00
fnc_handleKilled.sqf Privates / Headers 2016-01-28 12:52:53 -06:00
fnc_handlePlayerChanged.sqf Privates / Headers 2016-01-28 12:52:53 -06:00
fnc_handlePlayerWeaponChanged.sqf Privates / Headers 2016-01-28 12:52:53 -06:00
fnc_handleScrollWheel.sqf Raise lower carry object (#5234) 2017-06-04 12:46:49 -05:00
fnc_handleUnconscious.sqf Privates / Headers 2016-01-28 12:52:53 -06:00
fnc_initObject.sqf Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00
fnc_initPerson.sqf Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00
fnc_isObjectOnObject.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_setCarryable.sqf Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00
fnc_setDraggable.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_startCarry.sqf Increase max weapon index for large modsets (#5054) 2017-05-12 13:12:39 -05:00
fnc_startCarryPFH.sqf replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
fnc_startDrag.sqf Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521) 2017-10-01 13:38:11 -05:00
fnc_startDragPFH.sqf Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521) 2017-10-01 13:38:11 -05:00
script_component.hpp add PBO to drag objects 2015-03-14 12:05:43 +01:00