ACE3/addons/field_rations
Nilia119 3b79693717
Added Missing German Translation (#8870)
- Added Missing Translation in CSW
- Added Missing Translation in field_radio
- Added Missing Translation in finger
- Added Missing Translation in noradio
- Added Missing Translation in overpressure
2022-04-09 13:49:26 -05:00
..
anim Merge ACEX (#8415) 2021-10-14 10:46:43 -05:00
data Field Rations - Add sunflower seeds (#8833) 2022-04-08 20:44:15 -05:00
functions General - Change object config lookups to configOf (#8795) 2022-03-08 21:41:21 -06:00
sounds Merge ACEX (#8415) 2021-10-14 10:46:43 -05:00
ui Field Rations - Add sunflower seeds (#8833) 2022-04-08 20:44:15 -05:00
$PBOPREFIX$ Merge ACEX (#8415) 2021-10-14 10:46:43 -05:00
Cfg3DEN.hpp Merge ACEX (#8415) 2021-10-14 10:46:43 -05:00
CfgEventHandlers.hpp Various - use compile_script macro for new addons (#8516) 2021-10-15 12:53:44 -05:00
CfgMoves.hpp Merge ACEX (#8415) 2021-10-14 10:46:43 -05:00
CfgSounds.hpp Merge ACEX (#8415) 2021-10-14 10:46:43 -05:00
CfgUIGrids.hpp Merge ACEX (#8415) 2021-10-14 10:46:43 -05:00
CfgVehicles.hpp Field Rations - Add sunflower seeds (#8833) 2022-04-08 20:44:15 -05:00
CfgWeapons.hpp Field Rations - Add sunflower seeds (#8833) 2022-04-08 20:44:15 -05:00
config.cpp Field Rations - Add sunflower seeds (#8833) 2022-04-08 20:44:15 -05:00
initSettings.sqf Merge ACEX (#8415) 2021-10-14 10:46:43 -05:00
README.md Documentation - Add notes about ACEX variables (#8549) 2021-10-18 11:49:33 -05:00
RscTitles.hpp Field Rations - Fix GUI Layout not using XGVAR (#8646) 2021-10-28 16:24:45 -05:00
script_component.hpp Merge ACEX (#8415) 2021-10-14 10:46:43 -05:00
stringtable.xml Added Missing German Translation (#8870) 2022-04-09 13:49:26 -05:00
XEH_postInit.sqf Tweak Field_rations/overheating merge (#8548) 2021-10-17 21:45:01 -05:00
XEH_preInit.sqf Merge ACEX (#8415) 2021-10-14 10:46:43 -05:00
XEH_PREP.hpp Merge ACEX (#8415) 2021-10-14 10:46:43 -05:00
XEH_preStart.sqf Merge ACEX (#8415) 2021-10-14 10:46:43 -05:00

ace_field_rations

Provides a survival style, hunger and thirst system. Adds consumable items such as MREs.

ACEX Conversion - things still using acex prefix

  • All settings
  • CfgUIGrids Entry
  • CfgWeapon Configs (e.g. acex_field_rations_thirstQuenched)
  • CfgVehicles Configs (e.g. acex_field_rations_waterSupply)
  • Events (acex_rationConsumed, acex_rationRefilled)
  • Player setVars for thirst/hunger (e.g. player getVariable "acex_field_rations_thirst")