ACE3/addons/frag
lambdatiger 3c1e912787 Initial commit:
- Added new ammo cfg types
 - Added new caching functions
 - Added dev functions
 - Transfered core system to vanilla projectile EHs
 - Added stringtable sub categories
 - Reworked fragmenting and spalling to us submunitions
   - Frag
     - Implemented system around chance to hit
     - Switched from hitbox estimation to hitting specific HPs
     - Updated chance to miss method based on solid angle hit chance
     - Split random & targeted frag to their own subfunctions
   - Spall
     - Uses a system of estimated momentum changes to generate spall
2024-01-08 15:22:52 -06:00
..
data/icon Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00
functions Initial commit: 2024-01-08 15:22:52 -06:00
$PBOPREFIX$ Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
ACE_Settings.hpp General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
CfgAmmo.hpp Initial commit: 2024-01-08 15:22:52 -06:00
CfgAmmoReflections.hpp HEMTT v10 Compatibility (#9105) 2023-02-01 23:28:55 -06:00
CfgEventhandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
config.cpp Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
initSettings.inc.sqf Initial commit: 2024-01-08 15:22:52 -06:00
initSettingsDebug.inc.sqf Initial commit: 2024-01-08 15:22:52 -06:00
README.md Initial commit or frag & spall rewrite 2024-01-08 15:21:32 -06:00
script_component.hpp Initial commit: 2024-01-08 15:22:52 -06:00
stringtable.xml Initial commit or frag & spall rewrite 2024-01-08 15:21:32 -06:00
XEH_postInit.sqf Initial commit: 2024-01-08 15:22:52 -06:00
XEH_preInit.sqf Initial commit: 2024-01-08 15:22:52 -06:00
XEH_PREP.hpp Initial commit: 2024-01-08 15:22:52 -06:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_frag

Explosive fragmentation, round spalling, and explosive reflection