ACE3/addons/goggles
Tenga c8cff6e91c - Added isFeatureCameraActive to ace_common
- ace_goggles_fnc_externalCamera now checks for cameras made by a BI feature
2015-04-10 21:48:24 +02:00
..
anim Moved goggles to addons folder and renamed all occurances of AGM to ACE. 2015-01-18 21:43:51 +02:00
functions - Added isFeatureCameraActive to ace_common 2015-04-10 21:48:24 +02:00
textures Moved goggles to addons folder and renamed all occurances of AGM to ACE. 2015-01-18 21:43:51 +02:00
$PBOPREFIX$ Converted Goggles to use ACE/CBA macros. 2015-01-18 23:50:45 +02:00
CfgEventHandlers.hpp Converted Goggles to use ACE/CBA macros. 2015-01-18 23:50:45 +02:00
config.cpp Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
define.hpp Converted Goggles to use ACE/CBA macros. 2015-01-18 23:50:45 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscTitles.hpp Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
script_component.hpp Glasses conditions are local to each unit. No longer global scope on each client. 2015-01-19 01:38:54 +02:00
stringtable.xml Moved goggles to addons folder and renamed all occurances of AGM to ACE. 2015-01-18 21:43:51 +02:00
XEH_postInit.sqf Fix 2 broken keybinds 2015-03-10 12:45:08 -05:00
XEH_preInit.sqf Updated headers of the goggles to be as required. 2015-02-02 11:04:53 +02:00

ace_goggles

Adds various effects to different kinds of goggles and ambient effects like dirt thrown up by explosions.

Maintainers

The people responsible for merging changes to this component or answering potential questions.