ACE3/extensions
2015-05-16 20:43:30 -07:00
..
advanced_ballistics This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
break_line This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
build Cmake framework for cross-platform extensions and building. 2015-04-03 13:46:53 -07:00
clipboard This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
cmake This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
common Yea. Chasing offsets. Turns out there is no need to offset anything. 2015-05-16 20:43:30 -07:00
dynload Reworked with test p3d. 2015-05-12 16:37:01 -07:00
fcs This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
lib Added: Debug/dynamic loading abstraction for VD 2015-05-10 10:11:30 -07:00
tests Yea. Chasing offsets. Turns out there is no need to offset anything. 2015-05-16 20:43:30 -07:00
vd Yea. Chasing offsets. Turns out there is no need to offset anything. 2015-05-16 20:43:30 -07:00
CMakeLists.txt No really, reset them. 2015-05-14 16:31:54 -07:00