ACE3/addons/captives
Grzegorz Sikora 44466e8be8 Remove tabs and repair errors @Glowbal found
Conflicts:
	addons/map/CfgVehicles.hpp
	addons/medical/CfgVehicles.hpp

Conflicts:
	addons/map/CfgVehicles.hpp
	addons/medical/CfgVehicles.hpp
	addons/optionsmenu/stringtable.xml
2015-05-12 18:27:27 +02:00
..
functions Fix not being able to UnSurrender (currentWeapon) 2015-05-10 01:47:50 -05:00
models Captives First Pass 2015-02-02 20:04:50 -06:00
sounds #118 Sound Effect from CSE 2015-02-06 23:23:33 -06:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ Captives First Pass 2015-02-02 20:04:50 -06:00
CfgEventHandlers.hpp Ensure captiveNum is reset for respawning unit 2015-03-26 00:53:02 -05:00
CfgMoves.hpp Captives - Should disable reloading 2015-03-28 01:46:13 -05:00
CfgVehicles.hpp Stringtable modules 2015-05-12 18:25:40 +02:00
CfgWeapons.hpp More work 2015-02-03 23:56:51 -06:00
config.cpp add conditions on post init 2015-03-15 09:26:16 +01:00
README.md More work 2015-02-03 23:56:51 -06:00
script_component.hpp Captives First Pass 2015-02-02 20:04:50 -06:00
stringtable.xml Remove tabs and repair errors @Glowbal found 2015-05-12 18:27:27 +02:00
XEH_postInit.sqf Removed: systemChat debug in captive 2015-05-11 13:50:24 -07:00
XEH_preInit.sqf Ensure captiveNum is reset for respawning unit 2015-03-26 00:53:02 -05:00

ace_captives

Allows taking people captive/handcuffed

####Items: ACE_CableTie - adds ability to take someone captive

Maintainers

The people responsible for merging changes to this component or answering potential questions.