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Data
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Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding.
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2015-02-04 02:16:47 +02:00 |
functions
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Explosives, 2 spaces to 4 space tab.
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2015-04-06 22:10:00 +02:00 |
UI
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second batch of icons
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2015-03-23 20:02:35 +01:00 |
$PBOPREFIX$
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Added $PBOPREFIX$ for explosives.
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2015-01-12 13:42:02 +02:00 |
CfgACE_Triggers.hpp
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Explosives, 2 spaces to 4 space tab.
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2015-04-06 22:10:00 +02:00 |
CfgAmmo.hpp
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Explosives, 2 spaces to 4 space tab.
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2015-04-06 22:10:00 +02:00 |
CfgEventHandlers.hpp
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Explosives, 2 spaces to 4 space tab.
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2015-04-06 22:10:00 +02:00 |
CfgMagazines.hpp
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Explosives, 2 spaces to 4 space tab.
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2015-04-06 22:10:00 +02:00 |
CfgModule.hpp
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Explosives, 2 spaces to 4 space tab.
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2015-04-06 22:10:00 +02:00 |
CfgVehicles.hpp
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Explosives, 2 spaces to 4 space tab.
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2015-04-06 22:10:00 +02:00 |
CfgWeapons.hpp
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Explosives, 2 spaces to 4 space tab.
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2015-04-06 22:10:00 +02:00 |
config.cpp
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Explosives, 2 spaces to 4 space tab.
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2015-04-06 22:10:00 +02:00 |
ExplosivesUI.hpp
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Explosives, 2 spaces to 4 space tab.
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2015-04-06 22:10:00 +02:00 |
README.md
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Create README.md
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2015-01-26 13:42:07 +01:00 |
script_component.hpp
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Ported AGM_Explosives to ace.
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2015-01-12 11:48:26 +02:00 |
stringtable.xml
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Explosives, 2 spaces to 4 space tab.
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2015-04-06 22:10:00 +02:00 |
XEH_postInit.sqf
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Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding.
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2015-02-04 02:16:47 +02:00 |
XEH_preInit.sqf
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Renamed functions to be more inline with their purpose.
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2015-04-01 19:09:19 +02:00 |