ACE3/addons/explosives
2015-04-06 22:10:00 +02:00
..
Data Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding. 2015-02-04 02:16:47 +02:00
functions Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ Added $PBOPREFIX$ for explosives. 2015-01-12 13:42:02 +02:00
CfgACE_Triggers.hpp Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
CfgAmmo.hpp Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
CfgEventHandlers.hpp Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
CfgMagazines.hpp Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
CfgModule.hpp Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
CfgVehicles.hpp Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
CfgWeapons.hpp Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
config.cpp Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
ExplosivesUI.hpp Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
README.md Create README.md 2015-01-26 13:42:07 +01:00
script_component.hpp Ported AGM_Explosives to ace. 2015-01-12 11:48:26 +02:00
stringtable.xml Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
XEH_postInit.sqf Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding. 2015-02-04 02:16:47 +02:00
XEH_preInit.sqf Renamed functions to be more inline with their purpose. 2015-04-01 19:09:19 +02:00

ace_explosives

Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.

Maintainers

The people responsible for merging changes to this component or answering potential questions.