ACE3/addons/explosives/functions
2015-04-06 22:10:00 +02:00
..
fnc_addCellphoneIED.sqf Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
fnc_addClacker.sqf Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
fnc_addDetonateActions.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_addExplosiveActions.sqf Renamed functions to be more inline with their purpose. 2015-04-01 19:09:19 +02:00
fnc_addToSpeedDial.sqf Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding. 2015-02-04 02:16:47 +02:00
fnc_addTransmitterActions.sqf Renamed functions to be more inline with their purpose. 2015-04-01 19:09:19 +02:00
fnc_addTriggerActions.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_canDefuse.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_canDetonate.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_defuseExplosive.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_detonateExplosive.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_dialingPhone.sqf Fixed isNull check not working. Fixed audio not being found. 2015-02-19 15:59:14 +02:00
fnc_dialPhone.sqf Fixed isNull check not working. Fixed audio not being found. 2015-02-19 15:59:14 +02:00
fnc_getDetonators.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_getPlacedExplosives.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_getSpeedDialExplosive.sqf Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
fnc_handleScrollWheel.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_hasExplosives.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_hasPlacedExplosives.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_module.sqf Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
fnc_onLanded.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_openTimerSetUI.sqf Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
fnc_place_Approve.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_place_Cancel.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_placeExplosive.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_removeFromSpeedDial.sqf Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding. 2015-02-04 02:16:47 +02:00
fnc_selectTrigger.sqf Made explosives use children action points rather than the listbox at all points. 2015-03-31 23:20:32 +02:00
fnc_setPosition.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_setSpeedDial.sqf Fixed various points raised in the PR. 2015-02-19 15:30:01 +02:00
fnc_setupExplosive.sqf Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
fnc_startDefuse.sqf Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
fnc_startTimer.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_triggerType.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
script_component.hpp Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs. 2015-01-13 23:21:31 +02:00