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fnc_addCellphoneIED.sqf
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Fixed isNull check not working. Fixed audio not being found.
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2015-02-19 15:59:14 +02:00 |
fnc_addClacker.sqf
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Random clean ups and explosive can now detonate with their object.
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2015-04-01 20:43:18 +02:00 |
fnc_addDetonateActions.sqf
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Random clean ups and explosive can now detonate with their object.
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2015-04-01 20:43:18 +02:00 |
fnc_addExplosiveActions.sqf
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Renamed functions to be more inline with their purpose.
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2015-04-01 19:09:19 +02:00 |
fnc_addToSpeedDial.sqf
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Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding.
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2015-02-04 02:16:47 +02:00 |
fnc_addTransmitterActions.sqf
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Renamed functions to be more inline with their purpose.
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2015-04-01 19:09:19 +02:00 |
fnc_addTriggerActions.sqf
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Random clean ups and explosive can now detonate with their object.
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2015-04-01 20:43:18 +02:00 |
fnc_canDefuse.sqf
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Random clean ups and explosive can now detonate with their object.
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2015-04-01 20:43:18 +02:00 |
fnc_canDetonate.sqf
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Fixed incorrect indenting with headers in explosives.
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2015-02-02 10:35:17 +02:00 |
fnc_defuseExplosive.sqf
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Random clean ups and explosive can now detonate with their object.
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2015-04-01 20:43:18 +02:00 |
fnc_detonateExplosive.sqf
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Random clean ups and explosive can now detonate with their object.
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2015-04-01 20:43:18 +02:00 |
fnc_dialingPhone.sqf
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Fixed isNull check not working. Fixed audio not being found.
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2015-02-19 15:59:14 +02:00 |
fnc_dialPhone.sqf
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Fixed isNull check not working. Fixed audio not being found.
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2015-02-19 15:59:14 +02:00 |
fnc_getDetonators.sqf
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Fixed incorrect indenting with headers in explosives.
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2015-02-02 10:35:17 +02:00 |
fnc_getPlacedExplosives.sqf
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Random clean ups and explosive can now detonate with their object.
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2015-04-01 20:43:18 +02:00 |
fnc_getSpeedDialExplosive.sqf
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Fixed isNull check not working. Fixed audio not being found.
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2015-02-19 15:59:14 +02:00 |
fnc_handleScrollWheel.sqf
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Random clean ups and explosive can now detonate with their object.
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2015-04-01 20:43:18 +02:00 |
fnc_hasExplosives.sqf
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Fixed incorrect indenting with headers in explosives.
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2015-02-02 10:35:17 +02:00 |
fnc_hasPlacedExplosives.sqf
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Fixed incorrect indenting with headers in explosives.
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2015-02-02 10:35:17 +02:00 |
fnc_module.sqf
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Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings
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2015-02-03 17:48:24 -03:00 |
fnc_onLanded.sqf
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Random clean ups and explosive can now detonate with their object.
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2015-04-01 20:43:18 +02:00 |
fnc_openTimerSetUI.sqf
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Explosives are now placed first and then the trigger is set afterwards.
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2015-02-20 03:28:16 +02:00 |
fnc_place_Approve.sqf
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Random clean ups and explosive can now detonate with their object.
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2015-04-01 20:43:18 +02:00 |
fnc_place_Cancel.sqf
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Random clean ups and explosive can now detonate with their object.
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2015-04-01 20:43:18 +02:00 |
fnc_placeExplosive.sqf
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Random clean ups and explosive can now detonate with their object.
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2015-04-01 20:43:18 +02:00 |
fnc_removeFromSpeedDial.sqf
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Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding.
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2015-02-04 02:16:47 +02:00 |
fnc_selectTrigger.sqf
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Made explosives use children action points rather than the listbox at all points.
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2015-03-31 23:20:32 +02:00 |
fnc_setPosition.sqf
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Random clean ups and explosive can now detonate with their object.
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2015-04-01 20:43:18 +02:00 |
fnc_setSpeedDial.sqf
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Fixed various points raised in the PR.
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2015-02-19 15:30:01 +02:00 |
fnc_setupExplosive.sqf
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Random clean ups and explosive can now detonate with their object.
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2015-04-01 20:43:18 +02:00 |
fnc_startDefuse.sqf
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Random clean ups and explosive can now detonate with their object.
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2015-04-01 20:43:18 +02:00 |
fnc_startTimer.sqf
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Random clean ups and explosive can now detonate with their object.
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2015-04-01 20:43:18 +02:00 |
fnc_triggerType.sqf
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Fixed incorrect indenting with headers in explosives.
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2015-02-02 10:35:17 +02:00 |
script_component.hpp
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Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs.
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2015-01-13 23:21:31 +02:00 |