ACE3/addons/explosives/functions
Garth L-H de Wet 452947148a Random clean ups and explosive can now detonate with their object.
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
2015-04-01 20:43:18 +02:00
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fnc_addCellphoneIED.sqf Fixed isNull check not working. Fixed audio not being found. 2015-02-19 15:59:14 +02:00
fnc_addClacker.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_addDetonateActions.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_addExplosiveActions.sqf Renamed functions to be more inline with their purpose. 2015-04-01 19:09:19 +02:00
fnc_addToSpeedDial.sqf Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding. 2015-02-04 02:16:47 +02:00
fnc_addTransmitterActions.sqf Renamed functions to be more inline with their purpose. 2015-04-01 19:09:19 +02:00
fnc_addTriggerActions.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_canDefuse.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_canDetonate.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_defuseExplosive.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_detonateExplosive.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_dialingPhone.sqf Fixed isNull check not working. Fixed audio not being found. 2015-02-19 15:59:14 +02:00
fnc_dialPhone.sqf Fixed isNull check not working. Fixed audio not being found. 2015-02-19 15:59:14 +02:00
fnc_getDetonators.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_getPlacedExplosives.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_getSpeedDialExplosive.sqf Fixed isNull check not working. Fixed audio not being found. 2015-02-19 15:59:14 +02:00
fnc_handleScrollWheel.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_hasExplosives.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_hasPlacedExplosives.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_module.sqf Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings 2015-02-03 17:48:24 -03:00
fnc_onLanded.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_openTimerSetUI.sqf Explosives are now placed first and then the trigger is set afterwards. 2015-02-20 03:28:16 +02:00
fnc_place_Approve.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_place_Cancel.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_placeExplosive.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_removeFromSpeedDial.sqf Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding. 2015-02-04 02:16:47 +02:00
fnc_selectTrigger.sqf Made explosives use children action points rather than the listbox at all points. 2015-03-31 23:20:32 +02:00
fnc_setPosition.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_setSpeedDial.sqf Fixed various points raised in the PR. 2015-02-19 15:30:01 +02:00
fnc_setupExplosive.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_startDefuse.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_startTimer.sqf Random clean ups and explosive can now detonate with their object. 2015-04-01 20:43:18 +02:00
fnc_triggerType.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
script_component.hpp Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs. 2015-01-13 23:21:31 +02:00