ACE3/addons/interact_menu
Ozan Eğitmen 45a66ccfa1 Medical & Captive Load Menu Overhaul (#5519)
* Add load in child actions to medical & captive

* Add actions with proper structure

* Move vehicles actions code to common function

* Simplify code in config, Fix docs

* Remove unused vars

* Fix header example

* Add _distance param to fnc_nearestVehiclesFreeSeat

* Change docs

* Fix spacing
2017-09-29 22:00:47 +02:00
..
functions Medical & Captive Load Menu Overhaul (#5519) 2017-09-29 22:00:47 +02:00
ui Make interac_menu work in real 2D: 2015-03-23 18:08:31 -03:00
$PBOPREFIX$ Initial nou menu commit. 2015-01-18 10:38:27 -08:00
ACE_Settings.hpp Fix Capitalization of ACE Settings classes. (#3627) 2016-05-07 22:14:56 +02:00
CfgActions.hpp hide open bag option when it's not selected via scroll wheel 2015-04-20 22:00:13 +02:00
CfgEventHandlers.hpp Handle escape menu with toggle iteractMenu (#5144) 2017-05-31 11:41:53 -05:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
CursorMenus.hpp Compatibility with newest mikro tools (#5442) 2017-08-22 12:53:58 -05:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Merge remote-tracking branch 'sbng/master' 2017-09-27 18:57:24 +02:00
XEH_clientInit.sqf Add keybind to toggle interaction menu (#5095) 2017-05-05 13:20:54 -05:00
XEH_displayLoad.sqf fix error when loading save game, fix #3391 2016-02-22 17:43:34 +01:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Medical & Captive Load Menu Overhaul (#5519) 2017-09-29 22:00:47 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_interact_menu

Base framework for interaction menu.

Maintainers

The people responsible for merging changes to this component or answering potential questions.