ACE3/docs/wiki/framework/refuel-framework.md
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layout title description group order parent mod version
wiki Refuel Framework Explains how to set-up refueling of objects with the ACE3 refuel system. framework 5 wiki ace
major minor patch
3 4 0

1. Config Values

class CfgVehicles {
    class MyFuturisticMBT {
        ace_refuel_fuelCapacity = 3000; // set to correct path static model
    };
};
Note:

ace_refuel_fuelCapacity is only needed if you aren't inheriting from any of BI base classes or if your vehicle has a different fuel tank size.

2. Functions

2.1 Getting the fuel supply

ace_refuel_fnc_getFuel

Arguments Type Optional (default value)
0 Fuel Truck Object Required
R Fuel left (in liters) Number Return value

2.1.1 Example

[fuelTruck] call ace_refuel_fnc_getFuel;

Arguments Explanation
0 fuelTruck My fuel truck object

2.2 Make a jerry can

ace_refuel_fnc_makeJerryCan

Arguments Type Optional (default value)
0 My Object Object Required
1 Fuel amount (in liters) Number Optional (default: 20)
R None None Return value

2.2.1 Example 1

[can] call ace_refuel_fnc_makeJerryCan;

Arguments Explanation
0 can My jerry can object

The jerry can will have the default 20 liters volume.

2.2.2 Example 2

[can, 200] call ace_refuel_fnc_makeJerryCan;

Arguments Explanation
0 can My jerry can object
1 200 Vehicle class name

The jerry can will now have a volume of 200 liters.

2.3 Reset a broken fuel truck

ace_refuel_fnc_reset

Arguments Type Optional (default value)
0 Fuel Truck Object Required
R None None Return value

2.3.1 Example

[truck] call ace_refuel_fnc_reset;

Arguments Explanation
0 truck My object

This function will try to reset the fuel truck to a pristine state.

2.4 Setting the fuel supply

ace_refuel_fnc_setFuel

Arguments Type Optional (default value)
0 Fuel Truck Object Required
1 Amount (in liters) Number Required
R None None Return value

2.4.1 Example

[fuelTruck, 428] call ace_refuel_fnc_setFuel;

Arguments Explanation
0 fuelTruck My fuel truck object
1 428 New fuel supply