ACE3/addons/explosives/functions/fnc_detonateExplosiveAll.sqf
PabstMirror 08217f460e Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation

* Add info to wiki

* Fix cellphone in demo code, move example to wiki
2017-05-10 11:28:44 -05:00

29 lines
700 B
Plaintext

/*
* Author: VKing
* Causes the unit to detonate all passed explosives.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Range (-1 to ignore) <NUMBER>
* 2: Explosives to detonate <ARRAY>
* 0: Explosive <OBJECT>
* 1: Fuse time <NUMBER>
* 3: Trigger Item Classname <STRING>
*
* Return Value:
* None
*
* Example:
* [player, -1, [[c4,0.5]], "ACE_Clacker"] call ACE_Explosives_fnc_detonateExplosiveAll;
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_range", "_explosivesList", "_triggerClassname"];
TRACE_4("Params",_unit,_range,_explosivesList,_triggerClassname);
{
[_unit,_range,_x,_triggerClassname] call FUNC(detonateExplosive);
} forEach _explosivesList;