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08217f460e
* Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki
29 lines
700 B
Plaintext
29 lines
700 B
Plaintext
/*
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* Author: VKing
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* Causes the unit to detonate all passed explosives.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Range (-1 to ignore) <NUMBER>
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* 2: Explosives to detonate <ARRAY>
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* 0: Explosive <OBJECT>
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* 1: Fuse time <NUMBER>
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* 3: Trigger Item Classname <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, -1, [[c4,0.5]], "ACE_Clacker"] call ACE_Explosives_fnc_detonateExplosiveAll;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_range", "_explosivesList", "_triggerClassname"];
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TRACE_4("Params",_unit,_range,_explosivesList,_triggerClassname);
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{
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[_unit,_range,_x,_triggerClassname] call FUNC(detonateExplosive);
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} forEach _explosivesList;
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