.. |
fnc_addCellphoneIED.sqf
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Optimise cellphone IED function slightly (#6005)
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2018-01-02 16:18:12 +00:00 |
fnc_addClacker.sqf
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Refactor private ARRAY to private keyword (#5598)
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2017-10-10 09:39:59 -05:00 |
fnc_addDetonateActions.sqf
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Refactor private ARRAY to private keyword (#5598)
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2017-10-10 09:39:59 -05:00 |
fnc_addDetonateHandler.sqf
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Explosives - Add code handler for detonation (#5115)
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2017-05-10 11:28:44 -05:00 |
fnc_addExplosiveActions.sqf
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Refactor private ARRAY to private keyword (#5598)
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2017-10-10 09:39:59 -05:00 |
fnc_addToSpeedDial.sqf
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Refactor private ARRAY to private keyword (#5598)
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2017-10-10 09:39:59 -05:00 |
fnc_addTransmitterActions.sqf
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Refactor private ARRAY to private keyword (#5598)
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2017-10-10 09:39:59 -05:00 |
fnc_addTriggerActions.sqf
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Refactor private ARRAY to private keyword (#5598)
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2017-10-10 09:39:59 -05:00 |
fnc_cancelPlacement.sqf
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Add sanity checks, fix explosives checks
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2016-03-06 12:06:17 +01:00 |
fnc_canDefuse.sqf
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Proper fix for naval mines
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2016-07-10 17:29:19 -05:00 |
fnc_canDetonate.sqf
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params, cleanup
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2015-08-15 14:35:33 -05:00 |
fnc_connectExplosive.sqf
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Fix detonate action pictures
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2016-01-15 00:25:02 +01:00 |
fnc_defuseExplosive.sqf
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Explosives - Add code handler for detonation (#5115)
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2017-05-10 11:28:44 -05:00 |
fnc_detonateExplosive.sqf
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Refactor private ARRAY to private keyword (#5598)
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2017-10-10 09:39:59 -05:00 |
fnc_detonateExplosiveAll.sqf
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Explosives - Add code handler for detonation (#5115)
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2017-05-10 11:28:44 -05:00 |
fnc_dialingPhone.sqf
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Explosives - Add code handler for detonation (#5115)
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2017-05-10 11:28:44 -05:00 |
fnc_dialPhone.sqf
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Refactor private ARRAY to private keyword (#5598)
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2017-10-10 09:39:59 -05:00 |
fnc_getDetonators.sqf
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Switch to select (is even slightly faster)
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2016-02-07 13:09:01 +01:00 |
fnc_getPlacedExplosives.sqf
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Refactor private ARRAY to private keyword (#5598)
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2017-10-10 09:39:59 -05:00 |
fnc_getSpeedDialExplosive.sqf
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Refactor private ARRAY to private keyword (#5598)
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2017-10-10 09:39:59 -05:00 |
fnc_handleScrollWheel.sqf
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Don't use modifier for rotation where not needed
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2016-03-06 16:54:27 +01:00 |
fnc_hasExplosives.sqf
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Refactor private ARRAY to private keyword (#5598)
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2017-10-10 09:39:59 -05:00 |
fnc_hasPlacedExplosives.sqf
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Private Variables
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2015-04-29 00:05:02 -05:00 |
fnc_interactEH.sqf
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Fix defused UXOs being able to be defused again and detected by mine detector (#5623)
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2017-10-15 13:13:16 +02:00 |
fnc_module.sqf
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Convert ACE_settings to CBA_settings (#4895)
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2017-11-11 20:21:55 +01:00 |
fnc_onIncapacitated.sqf
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Fix(explosives): Selecting a cellphone as an IEDs trigger would throw an error (#5963)
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2017-12-26 17:20:43 -06:00 |
fnc_onInventoryChanged.sqf
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Refactor private ARRAY to private keyword (#5598)
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2017-10-10 09:39:59 -05:00 |
fnc_openTimerSetUI.sqf
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params, cleanup
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2015-08-15 14:35:33 -05:00 |
fnc_placeExplosive.sqf
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Refactor private ARRAY to private keyword (#5598)
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2017-10-10 09:39:59 -05:00 |
fnc_removeFromSpeedDial.sqf
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Minor optimizations using private, params, and isEqualType (#4323)
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2016-09-04 16:44:22 +02:00 |
fnc_scriptedExplosive.sqf
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Cleanup optional argument headers (#5543)
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2017-09-22 17:33:08 +02:00 |
fnc_selectTrigger.sqf
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Minor optimizations using private, params, and isEqualType (#4323)
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2016-09-04 16:44:22 +02:00 |
fnc_setPosition.sqf
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remove obsolete mine jip synch (#5895)
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2017-12-12 18:01:47 +01:00 |
fnc_setSpeedDial.sqf
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Minor optimizations using private, params, and isEqualType (#4323)
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2016-09-04 16:44:22 +02:00 |
fnc_setupExplosive.sqf
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Block adv. throwing when player is busy (#5534)
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2017-12-07 11:26:21 -06:00 |
fnc_spawnFlare.sqf
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fix tripflares script error (#4647)
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2016-11-09 13:02:48 -06:00 |
fnc_startDefuse.sqf
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Refactor private ARRAY to private keyword (#5598)
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2017-10-10 09:39:59 -05:00 |
fnc_startTimer.sqf
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Cleanup optional argument headers (#5543)
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2017-09-22 17:33:08 +02:00 |
fnc_triggerType.sqf
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Refactor private ARRAY to private keyword (#5598)
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2017-10-10 09:39:59 -05:00 |
script_component.hpp
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Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs.
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2015-01-13 23:21:31 +02:00 |