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08217f460e
* Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki
47 lines
1.4 KiB
Plaintext
47 lines
1.4 KiB
Plaintext
/*
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* Author: Garth 'L-H' de Wet
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* Performs the dial tones and detonation of explosive.
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*
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* Arguments:
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* 0: Unit to do dialing <OBJECT>
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* 1: Index <NUMBER>
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* 2: Dialing points <ARRAY>
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* 3: IED code <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [FUNC(dialingPhone), 0.25, [_unit,4,_arr,_code]] call CALLSTACK(CBA_fnc_addPerFrameHandler);
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_args", "_pfID"];
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_args params ["_unit", "_i", "_arr", "_code"];
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if ((_i mod 4) == 0) then {
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playSound3D [QUOTE(PATHTO_R(Data\Audio\DialTone.wss)), objNull, false, (_unit modelToWorldVisual [0,0.2,2]), 15,1,2.5];
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};
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ctrlSetText [1400,format["Calling%1",_arr select (_i - 4)]];
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private _explosive = [_code] call FUNC(getSpeedDialExplosive);
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if (_i >= (count _arr + 2)) then {
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[_pfID] call CALLSTACK(CBA_fnc_removePerFrameHandler);
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if ((count _explosive) > 0) then {
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[_unit, -1, [_explosive select 0, _explosive select 2], "ACE_Cellphone"] call FUNC(detonateExplosive);
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};
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_unit setVariable [QGVAR(Dialing), false, true];
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if (_unit == ace_player) then {
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ctrlSetText [1400,"Call Ended!"];
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};
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};
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if (_i == (count _arr)) then {
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if ((count _explosive) > 0) then {
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playSound3D [QUOTE(PATHTO_R(Data\Audio\Cellphone_Ring.wss)),objNull, false, getPosASL (_explosive select 0),3.16228,1,75];
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};
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};
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_args set [1, _i + 1];
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