ACE3/addons/parachute
2015-02-03 11:51:16 +02:00
..
functions Removed the PFH when the player vehicle is no longer a parachute. 2015-02-03 11:50:33 +02:00
UI Initiated AGM_Parachute merge. 2015-02-02 22:31:48 +02:00
$PBOPREFIX$ Performed initial conversion from AGM to ACE. Added necessary boilerplate files. 2015-02-02 22:52:08 +02:00
CfgEventHandlers.hpp Performed initial conversion from AGM to ACE. Added necessary boilerplate files. 2015-02-02 22:52:08 +02:00
config.cpp Performed initial conversion from AGM to ACE. Added necessary boilerplate files. 2015-02-02 22:52:08 +02:00
Gurtgeschirr.p3d Initiated AGM_Parachute merge. 2015-02-02 22:31:48 +02:00
README.md Performed initial conversion from AGM to ACE. Added necessary boilerplate files. 2015-02-02 22:52:08 +02:00
RscTitles.hpp Performed initial conversion from AGM to ACE. Added necessary boilerplate files. 2015-02-02 22:52:08 +02:00
script_component.hpp Performed initial conversion from AGM to ACE. Added necessary boilerplate files. 2015-02-02 22:52:08 +02:00
stringtable.xml Performed initial conversion from AGM to ACE. Added necessary boilerplate files. 2015-02-02 22:52:08 +02:00
T10Schirm.p3d Initiated AGM_Parachute merge. 2015-02-02 22:31:48 +02:00
XEH_postInit.sqf Added a event handler for player vehicle changing. As well as covered the canInteract in key handler. 2015-02-03 11:51:16 +02:00
XEH_preInit.sqf Fixed headers to be more consistent with ACE. 2015-02-03 00:05:03 +02:00

ace_parachute

Improves parachutes and adds an altimeter.

Maintainers

The people responsible for merging changes to this component or answering potential questions.