ACE3/addons/fcs
Dedmen Miller 81e02a7336 Refactor private ARRAY to private keyword (#5598)
* Everything

* Fixed missing ;

* Fix missing ; and double private

* Fixed cannot isNull on number

* Turn _temparture back to isNil

* Fix error from merge
2017-10-10 09:39:59 -05:00
..
dev Common func to run config tests (#5170) 2017-08-22 16:21:41 -05:00
functions Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
$PBOPREFIX$ Add PBOPREFIX 2015-01-12 11:27:56 +01:00
ACE_UI.hpp Fix missing zeroing UI on vehicles without FCS 2016-08-11 22:34:38 +02:00
CfgAmmo.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
CfgEventHandlers.hpp Fix FCS Vehicle Init (#5063) 2017-04-11 10:02:59 -05:00
CfgMagazines.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
CfgOptics.hpp 1.70 FCS - Remove ACE_FCS from most vics (#5152) 2017-05-16 00:30:47 +02:00
CfgVehicles.hpp Leave ACE_FCS off by default (#5580) 2017-10-03 11:57:07 -05:00
CfgWeapons.hpp 1.70 FCS - Remove ACE_FCS from most vics (#5152) 2017-05-16 00:30:47 +02:00
config.cpp Common func to run config tests (#5170) 2017-08-22 16:21:41 -05:00
initKeybinds.sqf code cleanup fcs 2015-12-10 16:00:14 +01:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml German stringtable updates (#5539) 2017-10-07 13:37:59 +02:00
XEH_postInit.sqf 1.70 FCS - Remove ACE_FCS from most vics (#5152) 2017-05-16 00:30:47 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_fcs

Adds a fire control system to armoured vehicles and helicopters, allowing precise engagement of stationary and moving targets.

Maintainers

The people responsible for merging changes to this component or answering potential questions.