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e11e102a76
* Enable majority of actions underwater * Remove log * Add logistics_wirecutter support (don't play kneel animations underwater - looks silly) * Don't perform kneel animations when repairing or medicaling underwater * Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles) * Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define * Remove left-over systemChat * Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS |
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fnc_calculateCooling.sqf | ||
fnc_canCheckSpareBarrelsTemperatures.sqf | ||
fnc_canSwapBarrel.sqf | ||
fnc_canUnjam.sqf | ||
fnc_checkSpareBarrelsTemperatures.sqf | ||
fnc_checkTemperature.sqf | ||
fnc_clearJam.sqf | ||
fnc_displayTemperature.sqf | ||
fnc_firedEH.sqf | ||
fnc_getWeaponData.sqf | ||
fnc_handleTakeEH.sqf | ||
fnc_jamWeapon.sqf | ||
fnc_loadCoolestSpareBarrel.sqf | ||
fnc_overheat.sqf | ||
fnc_sendSpareBarrelsTemperaturesHint.sqf | ||
fnc_swapBarrel.sqf | ||
fnc_swapBarrelAssistant.sqf | ||
fnc_swapBarrelCallback.sqf | ||
fnc_updateSpareBarrelsTemperaturesThread.sqf | ||
fnc_updateTemperature.sqf | ||
fnc_updateTemperatureThread.sqf | ||
script_component.hpp |