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ACE3/addons/spottingscope
Andrea Verano 5594b9cef1 Italian Translation Update ()
Added new strings in:
-Advanced fatigue
-Arsenal
-Ballistics
-Common
-Concertina wire
-Dogtags
-Explosives
-Maverick
-MicroDAGR
-Night vision
-Overpressure
-Realistic names
-Scopes
-Zeus

Fixed some strings in:
-Common
-Concertina wire
-Hitreactions
-HuntIR
-Inventory
-Laser
-Maverick
-Medical ai
-Missile guidance
-Realistic Names
-Spotting scope
-Switch Units
-Tactical ladder
-Tripod
2018-10-08 20:49:37 -05:00
..
data spotting scope updates () 2017-12-10 12:01:27 -06:00
functions [WIP] Fix script errors reporting wrong line numbers () 2018-09-17 14:19:29 -05:00
rsc animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
UI Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
$PBOPREFIX$ Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
CfgEventHandlers.hpp animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
CfgMoves.hpp better animation for spotting scope, fix 2015-08-30 13:10:25 +02:00
CfgVehicles.hpp Cleanup unused priority entry for interact menu actions () 2018-05-30 16:48:19 -05:00
CfgWeapons.hpp Add / Fix missing author entries () 2017-11-13 16:54:34 -06:00
config.cpp spotting scope updates () 2017-12-10 12:01:27 -06:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscInGameUI.hpp simplify optics config 2016-06-07 07:38:01 +02:00
script_component.hpp convert log macros to cba versions () 2016-10-02 12:55:31 +02:00
stringtable.xml Italian Translation Update () 2018-10-08 20:49:37 -05:00
XEH_postInit.sqf Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
XEH_preInit.sqf spotting scope updates () 2017-12-10 12:01:27 -06:00
XEH_PREP.hpp animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_spottingscope

Adds a spotting scope.

Maintainers

The people responsible for merging changes to this component or answering potential questions.