ACE3/extensions/lib/directxtk/GeometricPrimitive.h

100 lines
4.7 KiB
C++

//--------------------------------------------------------------------------------------
// File: GeometricPrimitive.h
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#pragma once
#if defined(_XBOX_ONE) && defined(_TITLE)
#include <d3d11_x.h>
#else
#include <d3d11_1.h>
#endif
#include <DirectXMath.h>
#include <DirectXColors.h>
#include <functional>
#include <memory>
// VS 2010 doesn't support explicit calling convention for std::function
#ifndef DIRECTX_STD_CALLCONV
#if defined(_MSC_VER) && (_MSC_VER < 1700)
#define DIRECTX_STD_CALLCONV
#else
#define DIRECTX_STD_CALLCONV __cdecl
#endif
#endif
// VS 2010/2012 do not support =default =delete
#ifndef DIRECTX_CTOR_DEFAULT
#if defined(_MSC_VER) && (_MSC_VER < 1800)
#define DIRECTX_CTOR_DEFAULT {}
#define DIRECTX_CTOR_DELETE ;
#else
#define DIRECTX_CTOR_DEFAULT =default;
#define DIRECTX_CTOR_DELETE =delete;
#endif
#endif
namespace DirectX
{
#if (DIRECTX_MATH_VERSION < 305) && !defined(XM_CALLCONV)
#define XM_CALLCONV __fastcall
typedef const XMVECTOR& HXMVECTOR;
typedef const XMMATRIX& FXMMATRIX;
#endif
class IEffect;
class GeometricPrimitive
{
public:
~GeometricPrimitive();
// Factory methods.
static std::unique_ptr<GeometricPrimitive> __cdecl CreateCube (_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateSphere (_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, size_t tessellation = 16, bool rhcoords = true);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateGeoSphere (_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, size_t tessellation = 3, bool rhcoords = true);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateCylinder (_In_ ID3D11DeviceContext* deviceContext, float height = 1, float diameter = 1, size_t tessellation = 32, bool rhcoords = true);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateCone (_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, float height = 1, size_t tessellation = 32, bool rhcoords = true);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateTorus (_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, float thickness = 0.333f, size_t tessellation = 32, bool rhcoords = true);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateTetrahedron (_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateOctahedron (_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateDodecahedron (_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateIcosahedron (_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateTeapot (_In_ ID3D11DeviceContext* deviceContext, float size = 1, size_t tessellation = 8, bool rhcoords = true);
// Draw the primitive.
void XM_CALLCONV Draw(FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection, FXMVECTOR color = Colors::White, _In_opt_ ID3D11ShaderResourceView* texture = nullptr, bool wireframe = false,
_In_opt_ std::function<void DIRECTX_STD_CALLCONV()> setCustomState = nullptr );
// Draw the primitive using a custom effect.
void __cdecl Draw( _In_ IEffect* effect, _In_ ID3D11InputLayout* inputLayout, bool alpha = false, bool wireframe = false,
_In_opt_ std::function<void DIRECTX_STD_CALLCONV()> setCustomState = nullptr );
// Create input layout for drawing with a custom effect.
void __cdecl CreateInputLayout( _In_ IEffect* effect, _Outptr_ ID3D11InputLayout** inputLayout );
private:
GeometricPrimitive();
// Private implementation.
class Impl;
std::unique_ptr<Impl> pImpl;
// Prevent copying.
GeometricPrimitive(GeometricPrimitive const&) DIRECTX_CTOR_DELETE
GeometricPrimitive& operator= (GeometricPrimitive const&) DIRECTX_CTOR_DELETE
};
}