ACE3/extensions/vd/vehicle.hpp

21 lines
483 B
C++

#pragma once
#include "game.hpp"
#include "base_vehicle.hpp"
namespace ace {
namespace vehicledamage {
class vehicle : public base_vehicle {
public:
vehicle(uint32_t id, ace::simulation::object_p object_, ace::vector3<float> position_) : base_vehicle(id, object_, position_) {}
bool hit(gamehit *);
protected:
};
typedef std::shared_ptr<vehicle> vehicle_p;
}
}