ACE3/addons/hearing
Kyle Mckay 56123591a0
Update contribution documents (#8382)
* Update code guidelines for script_component

* Update contributing documents for pull requests

- Reflect true attribution practices
- Reflect true merge process (this changed a long time ago)

* Remove listed maintainer from component readmes

We have almost never used these and serve as a source of confusion for
new contributors.
2021-08-16 20:17:56 +01:00
..
data add empty geometry to earplugs model (#6659) 2018-11-03 11:19:35 -05:00
functions Add Weapon Attachments interaction (#7706) 2021-03-04 11:43:11 -06:00
sounds Increase the volume of the residual woosh when ringing is disabled 2016-02-06 14:49:56 -03:00
UI Add to all Objects a LoD with nothing in for "hiding" Objects in Distance 2015-07-15 20:34:35 +02:00
$PBOPREFIX$ hearing: various fixes 2015-01-13 22:41:53 -03:00
ACE_Arsenal_Stats.hpp Add missing semicolons (#6148) 2018-02-15 10:31:14 -06:00
ACE_Settings.hpp Settings strings (#6136) 2018-02-13 13:30:38 -06:00
CfgAmmo.hpp Rename ACE_EarBuds -> ACE_EarPlugs 2015-03-16 10:56:05 -05:00
CfgEventHandlers.hpp Cleanup spacing on call COMPILE_FILE 2019-02-14 12:43:02 -06:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Hearing - Fix invalid usage of ARR macro (#7932) 2020-10-03 10:21:20 -05:00
CfgWeapons.hpp Add hearing protection to LDF and Spetsnaz helmets (#7843) 2020-08-09 10:11:50 -05:00
config.cpp Add ACE Arsenal stats (#6110) 2018-02-15 10:03:22 -06:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Translations - Spanish (#8229) 2021-04-26 11:48:02 -05:00
XEH_postInit.sqf Various - Use configOf command for faster lookup (#8100) 2021-02-18 12:58:08 -06:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_hearing

Introduces combat deafness.