ACE3/addons/optics
Kyle Mckay 56123591a0
Update contribution documents (#8382)
* Update code guidelines for script_component

* Update contributing documents for pull requests

- Reflect true attribution practices
- Reflect true merge process (this changed a long time ago)

* Remove listed maintainer from component readmes

We have almost never used these and serve as a source of confusion for
new contributors.
2021-08-16 20:17:56 +01:00
..
functions [WIP] Fix script errors reporting wrong line numbers (#6407) 2018-09-17 14:19:29 -05:00
models M22 binocular mil reticle ported from ACE2. 2015-04-12 17:03:11 -07:00
reticles M22 binocular mil reticle ported from ACE2. 2015-04-12 17:03:11 -07:00
$PBOPREFIX$ 2d scripted optics 2015-04-03 12:33:12 +02:00
CfgEventHandlers.hpp Cleanup (#5463) 2017-08-29 17:47:01 -05:00
CfgJointRails.hpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
CfgOpticsEffect.hpp Cleanup (#5463) 2017-08-29 17:47:01 -05:00
CfgPreloadTextures.hpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
CfgRscTitles.hpp Cleanup (#5463) 2017-08-29 17:47:01 -05:00
CfgVehicles.hpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
CfgWeapons.hpp Cleanup (#5463) 2017-08-29 17:47:01 -05:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Turkish Traslations (#7390) 2020-01-05 18:37:48 +01:00
XEH_postInit.sqf Add Feature Camera Player EH and Handling (#6573) 2018-10-12 14:59:40 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Cleanup (#5463) 2017-08-29 17:47:01 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_optics

Adds animated 2D and PiP (picture-in-picture) optics.