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data
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Ported the ACE2 Yardage 450 laser rangefinder
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2015-06-03 16:26:30 +02:00 |
functions
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Laser guidance for all designators (#3308)
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2016-10-08 12:55:30 +02:00 |
UI
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Ported the ACE2 Yardage 450 laser rangefinder
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2015-06-03 16:26:30 +02:00 |
$PBOPREFIX$
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Ported the ACE2 Yardage 450 laser rangefinder
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2015-06-03 16:26:30 +02:00 |
CfgEventHandlers.hpp
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
CfgVehicles.hpp
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Macroize all stringtables
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2015-06-05 21:02:24 -05:00 |
CfgWeapons.hpp
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Use new QPATHTOF and QPATHTOEF macros
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2016-04-08 20:34:50 +02:00 |
config.cpp
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add 'name' to components
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2016-06-19 09:38:39 +02:00 |
initKeybinds.sqf
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Cleaned up excessive whitespace
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2016-05-03 02:32:44 +02:00 |
README.md
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README.md files added to all modules
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2015-08-19 04:18:33 +02:00 |
RscTitles.hpp
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Ported the ACE2 Yardage 450 laser rangefinder
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2015-06-03 16:26:30 +02:00 |
script_component.hpp
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convert log macros to cba versions (#4282)
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2016-10-02 12:55:31 +02:00 |
stringtable.xml
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translate yardage450
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2016-09-28 01:26:50 +09:00 |
XEH_postInit.sqf
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Ported the ACE2 Yardage 450 laser rangefinder
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2015-06-03 16:26:30 +02:00 |
XEH_preInit.sqf
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Add dev macro to quickly recompile functions (#4699)
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2016-11-23 13:35:25 -06:00 |
XEH_PREP.hpp
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |