ACE3/addons/fcs/functions/fnc_firedEH.sqf
2016-02-06 16:49:27 -03:00

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/*
* Author: KoffeinFlummi
* Adjusts the direction of a shell. Only gets called if the gunner is a player
*
* Arguments:
* None. Parameters inherited from EFUNC(common,firedEH)
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
private _turret = _gunner call EFUNC(common,getTurretIndex);
private _FCSMagazines = _vehicle getVariable [format ["%1_%2", QGVAR(Magazines), _turret], []];
private _FCSElevation = _vehicle getVariable format ["%1_%2", QGVAR(Elevation), _turret];
if !(_magazine in _FCSMagazines) exitWith {};
// GET ELEVATION OFFSET OF CURRENT MAGAZINE
private _offset = 0;
{
if (_x == _magazine) exitWith {
_offset = _FCSElevation select _forEachIndex;
};
} forEach _FCSMagazines;
[_projectile, (_vehicle getVariable format ["%1_%2", QGVAR(Azimuth), _turret]), _offset, 0] call EFUNC(common,changeProjectileDirection);
// Remove the platform velocity
if (vectorMagnitude velocity _vehicle > 2) then {
private _sumVelocity = (velocity _projectile) vectorDiff (velocity _vehicle);
_projectile setVelocity _sumVelocity;
};
// Air burst missile
// handle locally only
if (!local _gunner) exitWith {};
if (getNumber (configFile >> "CfgAmmo" >> _ammo >> QGVAR(Airburst)) == 1) then {
private _zeroing = _vehicle getVariable [format ["%1_%2", QGVAR(Distance), _turret], currentZeroing _vehicle];
if (_zeroing < 50) exitWith {};
if (_zeroing > 1500) exitWith {};
[FUNC(handleAirBurstAmmunitionPFH), 0, [_vehicle, _projectile, _zeroing]] call CBA_fnc_addPerFrameHandler;
};