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* use leftover bandage effectiveness on other wounds in same limb variable naming * Comments Co-authored-by: Kyle Mckay <5459452+kymckay@users.noreply.github.com> * variable naming, fix part index check in findMostEffectiveWound trace 4 * fix function header * Account for multiple wounds in time calculation * fix trace, remove systemChat * update for hashmaps * compile cache * Update addons/medical_treatment/functions/fnc_findMostEffectiveWounds.sqf Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * add bandage effectiveness setting * stupid * remove limit on bandageRemaining * Update addons/medical_treatment/functions/fnc_bandageLocal.sqf Co-authored-by: BrettMayson <brett@mayson.io> * Update fnc_getBandageTime.sqf * Update fnc_bandageLocal.sqf * fix header / debug --------- Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com> Co-authored-by: Kyle Mckay <5459452+kymckay@users.noreply.github.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: BrettMayson <brett@mayson.io> Co-authored-by: PabstMirror <pabstmirror@gmail.com> |
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.. | ||
data | ||
functions | ||
sounds | ||
ui | ||
$PBOPREFIX$ | ||
ACE_Medical_Facilities.hpp | ||
ACE_Medical_Treatment_Actions.hpp | ||
ACE_Medical_Treatment.hpp | ||
addon.toml | ||
Cfg3DEN.hpp | ||
CfgEventHandlers.hpp | ||
CfgReplacementItems.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
initSettings.sqf | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |