ACE3/addons/interact_menu
esteldunedain f928f37e26 Eliminate interact_menu fps drops due to high nearby object counts.
Instead of reanalizing every frame which actions points should be rendered based on distance, that job is now done only 5 times per second.
The rest of the frames the action points from the last frame are rerendered..
Close #434
2015-04-20 01:16:51 -03:00
..
functions Eliminate interact_menu fps drops due to high nearby object counts. 2015-04-20 01:16:51 -03:00
ui Make interac_menu work in real 2D: 2015-03-23 18:08:31 -03:00
$PBOPREFIX$ Initial nou menu commit. 2015-01-18 10:38:27 -08:00
CfgEventHandlers.hpp basic self actions 2015-02-18 18:58:06 -03:00
config.cpp Fixed: Flummi missed 2 isClientSettable renames. 2015-04-14 18:38:52 -07:00
CursorMenus.hpp - Add cursored self interaction menu (for using inside vehicles) 2015-02-28 17:48:46 -03:00
script_component.hpp Increase the tolerance to 2m 2015-04-14 23:12:48 -03:00
stringtable.xml Merge https://github.com/ruPaladin/ACE3 into russian-merge 2015-04-19 00:51:09 +02:00
XEH_clientInit.sqf Move the function that prevents firing while the interact_menu is open to the interact_menu pbo 2015-04-15 01:20:20 -03:00
XEH_preInit.sqf Eliminate interact_menu fps drops due to high nearby object counts. 2015-04-20 01:16:51 -03:00