ACE3/addons/overheating
classic 2cd4615d5d Update Japanese translations (#6340)
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2018-05-11 08:39:32 -05:00
..
functions Change stringToColoredText to accept a hex string (#6241) 2018-04-09 16:20:03 +01:00
sounds Added weapon resting & weapon jam sounds 2015-02-01 11:11:51 +01:00
UI Replace UI icons with vanilla/common ones (#5532) 2017-09-21 16:22:28 +02:00
$PBOPREFIX$ CBAfy AGM_Overheating 2015-01-13 00:23:14 -03:00
ACE_Settings.hpp Add slider settings (#5920) 2017-12-16 11:51:15 -06:00
CfgEventHandlers.hpp Overheating - Add Master Enabled Setting (barrelPR) 2016-05-04 14:59:04 -05:00
CfgMagazines.hpp Add spare barrel to VA in 1.64 (#4328) 2016-09-04 21:26:15 +02:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Disable checking weapon temp on fakeWeapon (#5600) 2017-10-11 23:36:48 +02:00
CfgWeapons.hpp Use CBA Misc Items (#5502) 2017-09-12 23:23:45 -05:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Tweak overheating (#4969) 2017-04-11 10:04:57 -05:00
stringtable.xml Update Japanese translations (#6340) 2018-05-11 08:39:32 -05:00
XEH_postInit.sqf add priority parameter to doGesture 2016-07-13 11:00:31 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Definable classname for Spare Barrel (#4121) 2016-08-27 10:21:15 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_overheating

Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.

Maintainers

The people responsible for merging changes to this component or answering potential questions.