ACE3/addons/medical
Nicolás Badano 5f4030469f Merge pull request #309 from KoffeinFlummi/closeInteractMenu
Close interact menu when knocked out
2015-04-04 15:35:00 -03:00
..
data Medical - add tourniquet p3d and other missing tex 2015-03-11 23:52:58 -05:00
functions Usage of isBeingCarried and isBeingDragged 2015-04-03 22:45:16 +02:00
sounds/heart_beats Added heartbeat sounds 2015-03-01 10:33:51 +01:00
ui Removed activity log background, made wider. Added shadow to text. 2015-04-03 21:02:56 +02:00
$PBOPREFIX$ Derp 2015-02-26 07:41:56 +01:00
ACE_Medical_Treatments.hpp Updated medical action config. 2015-04-03 22:59:28 +02:00
ACE_Settings.hpp Added setting for allowing movement of dead bodies 2015-03-14 09:37:19 +01:00
CfgEventHandlers.hpp Replace vanilla items with ours. 2015-03-21 21:59:08 +01:00
CfgFactionClasses.hpp Added medical settings module 2015-03-06 22:54:44 +01:00
CfgSounds.hpp Improvements made to heart rate effects 2015-03-01 14:06:44 +01:00
CfgVehicles.hpp Remove Duplicate Mortar Code (inherit from statics) 2015-04-03 19:07:13 -05:00
CfgWeapons.hpp Cleanup medical Item classnames 2015-03-21 18:07:50 -05:00
config.cpp Added cfgPatches dependancy on ace_modules 2015-03-22 12:49:04 +01:00
README.md Added readme 2015-03-01 10:36:52 +01:00
script_component.hpp Replaced advanced wounds event sync by regular setvariable public 2015-04-01 20:03:44 +02:00
stringtable.xml Updated medical action config. 2015-04-03 22:59:28 +02:00
XEH_init.sqf fixed missing handleDamage EH #235 2015-03-24 21:25:21 +01:00
XEH_postInit.sqf - Close interact_menu when the player falls unconscious 2015-04-04 12:25:49 -03:00
XEH_preInit.sqf Medical - isBeingCarried 2015-04-03 14:37:04 -05:00
XEH_respawn.sqf opps 2015-03-26 15:52:30 -05:00

ace_medical

Provides a basic and advanced medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.