ACE3/addons/map
Glowbal 1c0c73be54 Merge pull request #1433 from acemod/fixSettingsFromModules
Delay initialization of modules until settings are properly setup
2015-06-01 19:18:11 +02:00
..
functions #1383 - Fix map shake interfering with other anims 2015-05-24 23:56:22 -05:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
ACE_Settings.hpp Second batch of settings files 2015-05-14 20:59:25 +02:00
CfgEventHandlers.hpp Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
CfgMarkers.hpp Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
CfgVehicles.hpp - Change all modules on ACE using settings to type ACE_Module, so we can guarantee that they wait for settings before initing. 2015-05-30 01:37:41 -03:00
config.cpp Second batch of settings files 2015-05-14 20:59:25 +02:00
MapControls.hpp Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
MapTweaks.hpp Ported from ACE2: 2015-03-13 19:34:56 -03:00
README.md Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
script_component.hpp Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
stringtable.xml Merge https://github.com/Macusercom/ACE3 into german-merge 2015-06-01 14:27:49 +02:00
XEH_postInitClient.sqf All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
XEH_preInit.sqf disable map cursor coordinates in mp 2015-04-08 10:45:57 +02:00

ace_map

Various tweaks to the in-game map. Including:

  • Better map styling (countours, legend, hiding bushes and trees, etc).
  • Max zoom level (optional)
  • Map shaking while walking (optional)
  • Map illumination (optional)
  • Blufor tracker (optional)

Maintainers

The people responsible for merging changes to this component or answering potential questions.