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*Added a new global variable ace_advanced_ballistics_enabled *Added an updateTrajectoryPFH to the winddeflection (WD) module *WD is now automatically disabled when AB is enabled *The new updateTrajectoryPFH is called whenever AB aborts -> Wind deflection is now always present (either through AB or WD) -> AB no longer runs for non local units (unless they use high power optics) |
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.. | ||
functions | ||
UI | ||
CfgEventHandlers.hpp | ||
CfgVehicles.hpp | ||
config.cpp | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_preInit.sqf |
ace_winddeflection
Wind deflection for projectiles/bullets.
Maintainers
The people responsible for merging changes to this component or answering potential questions.
- Glowbal
- [Ruthberg] (http://github.com/Ulteq)