ACE3/addons/map
2016-02-22 15:20:36 +01:00
..
functions simlify some select CODE statements 2016-02-06 14:59:31 +01:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
ACE_Settings.hpp Set Default Channel at mission start 2015-09-29 11:36:30 -05:00
CfgAmmo.hpp #2828 - Fix empty flashlightProxy model 2015-11-07 11:44:31 -06:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgMarkers.hpp Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
CfgSounds.hpp Fix attempt. 2015-08-11 10:49:39 -07:00
CfgVehicles.hpp Merge branch 'master' into fixFlashlightPrivates 2015-11-23 17:45:41 -06:00
config.cpp Merge pull request #1816 from voiperr/ace_map_dev 2015-08-26 09:01:30 +02:00
MapControls.hpp Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
MapTweaks.hpp Ported from ACE2: 2015-03-13 19:34:56 -03:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Added translation for most Italian stringtable entries 2016-02-20 21:39:05 +01:00
XEH_postInitClient.sqf #2872-Map time support for subclasses of ItemWatch 2015-11-24 16:17:06 -06:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_map

Various tweaks to the in-game map, including:

  • Better map styling (countours, legend, hiding bushes and trees, etc).
  • Max zoom level (optional)
  • Map shaking while walking (optional)
  • Map illumination (optional)
  • Blue Force Tracker (optional)

Maintainers

The people responsible for merging changes to this component or answering potential questions.