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* Fix vanilla throwing block failing after priming, simplify muzzle ammo (can only be 1 or 0, 1 doesn't influence anything if no appliccable throwable in inventory) * Disable select grenade keys when advanced throwing is active * Fix #4375 - select next grenade cycles between first 2 grenade muzzles due to setAmmo
ace_weaponselect
Adds the ability to quickly select weapons using the number keys.
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