ACE3/docs/wiki/framework/missionmodules-framework.md
jonpas 65df821e2b Add wiki ACEX sections and merge Mission Makers and Framework sections (#4307)
* Update documentation guidelines

* Add version info part 1

* Add version info part 2

* Add removed in version to frontmatter and tag testmissions as removed

* Add version info part 3

* Seaparate ACE3 and ACEX Features/Framework menus, Add ACEX Headless documentation

* Add ACEX support to extract_dependencies.py

* Merge useful-functions into frameworks

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* Rename to Frameworks (plural)

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* More places for descriptions

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* Add short ACE3 and ACEX description page, outlining the difference
2016-09-08 21:19:07 +02:00

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Markdown

---
layout: wiki
title: Mission Modules Framework
description: Explains how to configure the mission modules.
group: framework
order: 5
parent: wiki
mod: ace
version:
major: 3
minor: 0
patch: 0
---
## 1. Ambient Sounds
Used for ambient sounds loop (synced in multiplayer). Can be configured using a mission module.
This module randomizes the time when the sound file is played and the position where the sound file is played (if "Follow Players" is set to No).
`Minimal Distance` and `Maximal Distance` influence the position from where the sound file is played. Setting both values to 0 forces the module to play the sound from where it was placed in the editor.
`Minimal Delay` and `Maximal Delay` work in a similar fashion but are used to randomize when the sound file is played. Setting both values to 0 plays the sound from mission start.