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* Update documentation guidelines * Add version info part 1 * Add version info part 2 * Add removed in version to frontmatter and tag testmissions as removed * Add version info part 3 * Seaparate ACE3 and ACEX Features/Framework menus, Add ACEX Headless documentation * Add ACEX support to extract_dependencies.py * Merge useful-functions into frameworks * Move class-names to main menu * Prettify class-names table titles * Fix table of contents on documentation guidelines and tips * Merge mission-tools into frameworks * Merge modules into frameworks * Rename to Frameworks (plural) * Fix capitalization in class-names * Improve wiki menu positioning * Add 'mod' to documentation guidelines * Update frameworks sections description for new content * Update wiki menu descriptions * Fix class-names 4 digit versions * More places for descriptions * Include documentation in PRs if applicable note * Add short ACE3 and ACEX description page, outlining the difference
24 lines
855 B
Markdown
24 lines
855 B
Markdown
---
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layout: wiki
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title: Mission Modules Framework
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description: Explains how to configure the mission modules.
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group: framework
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order: 5
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 0
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patch: 0
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---
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## 1. Ambient Sounds
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Used for ambient sounds loop (synced in multiplayer). Can be configured using a mission module.
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This module randomizes the time when the sound file is played and the position where the sound file is played (if "Follow Players" is set to No).
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`Minimal Distance` and `Maximal Distance` influence the position from where the sound file is played. Setting both values to 0 forces the module to play the sound from where it was placed in the editor.
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`Minimal Delay` and `Maximal Delay` work in a similar fashion but are used to randomize when the sound file is played. Setting both values to 0 plays the sound from mission start.
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