ACE3/addons/rearm
2016-06-20 11:44:36 +02:00
..
functions Merge pull request #3944 from acemod/funcHeaders 2016-06-18 11:57:43 +02:00
ui Updated module icon 2015-08-15 23:35:05 +02:00
$PBOPREFIX$ Initial code 2015-08-15 18:43:13 +02:00
ACE_Settings.hpp Add some names/descriptions to settings configs 2016-03-08 01:17:40 -06:00
CfgAmmo.hpp Manny things 2015-08-20 19:51:22 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgMagazines.hpp Cleaned, improved, fixed, changed - entire rearm 2015-08-18 02:32:10 +02:00
CfgVehicles.hpp Fix 1.60 UBC (slingloads) 2016-05-30 17:11:06 -05:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md Added README.md to rearm, self to authors 2015-08-18 03:38:28 +02:00
script_component.hpp Added beautified component names 2016-06-20 11:44:36 +02:00
stringtable.xml Tweaked & added translations 2016-02-28 14:48:04 +01:00
XEH_postInit.sqf Replace execRemoteFnc with CBA events in rearm 2016-06-18 11:44:36 +02:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp Added API 2016-02-25 10:18:31 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_respawn.sqf Moved dummies to CfgVehicles 2015-08-16 23:52:37 +02:00

ace_rearm

The Rearm module introduces ability to rearm vehicles on different realistic levels.

Maintainers

The people responsible for merging changes to this component or answering potential questions.