..
data
You can no longer connect to destroyed HuntIR cameras
2015-06-14 12:54:10 +02:00
functions
Refactor private ARRAY to private keyword ( #5598 )
2017-10-10 09:39:59 -05:00
subConfig
Simplify huntIR configs using += ( #4521 )
2017-01-09 12:11:31 -06:00
UI
Fixed 'spotterscope' typo; Moved m_m1070.paa into \data folder
2015-06-11 21:28:44 +02:00
$PBOPREFIX$
ACE2 HuntIR port
2015-06-06 14:13:34 +02:00
CfgAmmo.hpp
Merge branch 'master' into useQuotedPathMacros
2016-05-30 21:14:17 +02:00
CfgCloudlets.hpp
ACE2 HuntIR port
2015-06-06 14:13:34 +02:00
CfgEventhandlers.hpp
precompile on game start
2016-02-22 15:20:36 +01:00
CfgMagazines.hpp
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
CfgVehicles.hpp
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
CfgWeapons.hpp
Use CBA Misc Items ( #5502 )
2017-09-12 23:23:45 -05:00
config.cpp
add 'name' to components
2016-06-19 09:38:39 +02:00
Dialog.hpp
Use GVAR where applicable
2016-07-20 07:15:18 +03:00
README.md
README.md files added to all modules
2015-08-19 04:18:33 +02:00
RscTitles.hpp
Use GVAR where applicable
2016-07-20 07:15:18 +03:00
script_component.hpp
convert log macros to cba versions ( #4282 )
2016-10-02 12:55:31 +02:00
stringtable.xml
Jpn translate 2f93c40
( #5476 )
2017-09-07 00:06:00 -05:00
XEH_postInit.sqf
Merge branch 'master' into cbaEventSystem
2016-06-02 19:29:30 -05:00
XEH_preInit.sqf
Add dev macro to quickly recompile functions ( #4699 )
2016-11-23 13:35:25 -06:00
XEH_PREP.hpp
precompile on game start
2016-02-22 15:20:36 +01:00
XEH_preStart.sqf
precompile on game start
2016-02-22 15:20:36 +01:00